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cron jobs (backend timers) have been reworked

Posted by

Sin Vraal
(#18687) on Dec 17, 2023
I am in the final stages of cleaning up the backend for alacrity.

while this change should not make any noticeable impact, there could be errors. if you notice something, let me know


the time frames for items are as follows

30 minutes -- daily dog life stuff, items
1 hour -- items
4 hour -- items
5 hour -- items
daily -- most daily resets etc,
weekly (friday) -- bank reset, vaccinations,lottery
bi weekly (1st and 15th ) -- mostly special items like baby griffin and santa sleigh
monthly --(breedings + 2)

h5 was coded into the items, but never properly used. some were missing etc. this should now be fixed (after I finally set this live)

I'll do a bit more testing today, then switch live. which should cut off the old backend system almost entirely.

--bug fixes

hunger should work better



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status update

Posted by

Sin Vraal
(#18687) on Dec 13, 2023
I'm working slowly but surely through all the items with special properties.

there are still about 300 left to go through. some of these have probably never been inserted into the system before.

its taking longer than I expected, primarily due to the vast quantity of them in there.

may take the rest of the week to input all of them and get them double checked etc.

will keep everyone posted

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we have entered all the items with special abilities now. we are triple checking. will probably set it live on monday!
Posted on 12-16-2023 at 8:14 AM

made successful double pass through all the items with bonuses (those that run for instance every 30 minutes, 4 hours , etc)

will do another pass over, and a final test before setting those live and fully cut away from the old backend system
Posted on 12-14-2023 at 7:18 AM

accessories final cut over begins this week

Posted by

Sin Vraal
(#18687) on Dec 11, 2023
We will be finally cutting away fully from the old system for managing accessories this week.

Please pay attention to your dog logs and user logs for update messages, and for any missing effects from items.

after this, we will be almost fully migrated onto the new inventory and item system, and we can begin phasing in new equipment, game mechanics ,etc!

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