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Alacrity Updates in Admin Updates

Kaelizilla!
(#5)

(09-14-2012 at 9:37 PM)


This thread's purpose is to discuss the changes that have been made to Alacrity tonight. If you are unfamiliar with what's happened, please visit the current news post!

Here's a brief synopsis of what is acceptable for this thread:
• Talk about the age decrease for eligible trial dogs
• Talk about the revised trial payouts
• Talk about increased beauty show payouts
• Talk about increased Frisbee Challenge payouts
• Discussion about a points shop; where it belongs and what you'd like to see.

Of course, all of the same Alacrity rules apply here. If you have criticism, please pose it in a constructive and respectful manner. We LOVE feedback!


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The individual has always had to struggle to keep from being overwhelmed by the tribe. If you try it, you will be lonely often, and sometimes frightened. But no price is too high to pay for the privilege of owning yourself.

- Friedrich Nietzsche
   
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Doom Shroom (#7039)
(09-21-2012 at 9:51 AM)


To bad this thread seems to be dead now.

Seems by now it is about impossible to be successful with dogs under 4k TP in Toto unless you stalk the trials all day hoping for someone to trial for TP only to trample over their dogs. My Toto dogs have only seen a handful of trials, and even Odie is difficult.

This is really not fun. Of course I could simply stop trialing but that would even be less fun with no wins on the dogs' pages.

And asides, why bother training at all, then? ;(

So I will be forced to train up more monsters to be able to win. Then others will do the same. Eventually there will only be monsters and trialing will only be a matter of chance, no tactics involved at all.


Meow!
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Hypno Shroom (#6878)
(09-19-2012 at 1:20 PM)


It is the rate of what is being earned daily and being used actively every day that is affecting the site the most. It is being able to make generous amounts every day and not being stored in the bank account that makes the largest reflection.

I'm confused... so people making and then spending money are the problem? But you also want money sinks?


Meow?
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Jambers (#8362)
(09-19-2012 at 12:08 PM)


This has probably alredy been asked, but I have not read threw the 5 pages of chat on here yet. However my questin is, by the time a dog finaly does make the higher levels you sopke about, arn't they normaly around 14 or 16 years old? When you cut the age to 16, dosen't that make it harder to get to the higher levels? I know when training Ehm, he was around 10 before I could finaly trial him.

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ѕтєη ωσℓƒ
(#33)

(09-18-2012 at 8:32 PM)


"The interest collection for the common top 20 richest Alacrity players is around a million per week to 1.5 million."

This actually prompted me to a look around for just how much the top 5 richest players I could find make up of the total active money on Ala right now. My finding was that those 5 (myself included) own 42% of total as of right now. I only based on banked money, as it's easier to keep track of, and seems to stick around in an account longer than money on hand :)

I think stats like this are very important to consider, to gain a better view of how our economy is doing right now, instead of just looking at one giant number and freaking out about it. ^^;;

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Ravette R.
/center> (#46)
(09-18-2012 at 7:34 PM)


Jack, may I ask why you chose to edit the post to change the top 20 to 25 instead (along with adjusting numbers)? I was just wondering what the reasoning behind it was with the data and such.

I will reply on other things later. This was just a quick question I wanted to ask before I called it a night. ^^

Edit: I am also wondering how many -active- users play on Alacrity. Sure there are over 20,000 signed up but how many of those aren't side accounts and still play actively?

Edit History:
edited on 2012-09-18 19:36:37 by #46


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Jack

(#12605)

(09-18-2012 at 3:30 PM)


This is segment is more for the sake of interest rather than argument:

The interest collection for the common top 25 richest Alacrity players is around a less than a million (average ~500k) per user and with less than a fourth earning over a million.

Whilst the average overall cash rise per non-interest day is more than well above. Even more so since the frisbee game adjustments.

Curiously enough most of these players are not the ones actively changing the economy since they are not the ones spending often and many are not logged on daily to begin with . This used to be the case but that was still due to the rate of daily earning and not banks. It is the rate of what is being earned daily and being used actively every day that is affecting the site the most. It is being able to make generous amounts every day and not being stored in the bank account that makes the largest reflection.

The database indicates that bank interest isn't the most detrimental problem by far.

------------------

My personal opinion as a user is that I prefer not to attack or change the bank interests given the information nor players whom utilize it, but rather I am in favour of more money sinks that do not force users to spend; but make it enjoyable.

I have seen many suggestions on the suggestion forum that can help accomplish this and have moved them for reviewing.

I would like for the staff to strive towards new changes to adapt to the situation as opposed to going back to change old features or deduct from them. This is often easier said than done and sometimes unavoidable, but I believe too many constant changes on what people are used to may create a very upsetting and negative experience that will result in a hoarding mentality due to fear of what might change next.

I would very much like to see more towards new features that will help accomplish this, and not a battle between players who have saved money versus players in the process of doing so. I'd like to see solutions fun and enjoyable for everyone and a more united community mind with new challenges for us ahead to invest in.

I realise not everyone would agree with my thoughts, but I hope they may be taken into consideration. :)

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Ravette R.
/center> (#46)
(09-18-2012 at 2:50 PM)


I tend to find that most of those against changing interest are those making the most from the current interest rates. At most I was able to make at least 1mil off of interest every week and I know there are those that make even more.

Banks should give bonuses but at the percentage they are at is very high. From other sites they go by percentage based on how much you have.

0-100,000 = 5%
100,0001-500,000= 3%
500,001-1,500,000= 2%

And then it continues on and on. I can't quite remember if the percentages grow or shrink as you gain more money but there is usually a system in place based on how much is in your bank. I've never been able to gain so much cash on other sites from interest even though I would be considered the 'richer' half. So yes to bonuses but they need more regulation.

A static interest rate is not working in favor of the site when there are those with over 50mil and bringing in millions of new cash each week.

----------------------

As for the trialing, I don't trial and never have. It is too tedious and boring to me, it's just not an aspect I take on with the game. I respect that there are those that use it and are concerned with what is going on. I do think some adjustments are needed but I'm unsure if the continuous changes are a positive thing or not. I see this mainly hurting the newer members and those that aren't earning outstanding bank interest.

Currently those with huge chunks of cash don't need to trial anyways and can earn tons each week by clicking a button. This trialing will only seem to affect those that don't already have a high cash amount.

Things are very sticky when it comes to economies in general. No one is able to agree whether it is on here or in the real world. I think economies naturally have recessions and inflations. I believe everything will sort out but in the meantime I can see everyone having their own opinions of what to do and their own thoughts. I just hope we can all be civil and not be too blaming or demanding :).

*Side note: I agree with Clayton about it feeling like 'cheating' when you fill an entire event with your own dogs. That's not part of the competitive spirit!

I think the point shop is a very interesting idea as well. I am curious to see how that plays out. While I don't actively play the game much, I still find it nice to see what changes come about. What if we had image trophies for a dog's page when they reach certain trial scores? The score each dog earns from events that the money is based off of can all be added then divided by how many events the dog has been in for an overall score. I think that'd be fun! Dogs that reach like 9000 could get a bronze trophy, 15000 a silver, etc. It's more just adding to a fun factor to trials. It wouldn't change the system. Perhaps this could even be a whole separate high scoreboard along with top dawg? Top dawg could be more TP related and the other board could be score related?

Anyways these are just my thoughts! Hope someone found it interesting, insightful, or at least something to make boredom go away. ^^


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мσℓℓу ωσℓƒ
(#44)

(09-17-2012 at 11:25 PM)


I would be more in favor of targeting these players spending their massive amounts of money
I understand what you're talking about but I find it incredibly unfair.

I'm not sure how this is unfair? By targeting them spending their money? It doesnt mean they HAVE to spend their money, just using ways to possibly make them spend their money. I really have no idea how this is seen as unfair or not a good idea. Things like this were suggested many times in the past (auction off special dogs, or other things of the sort that will get some money out of people) It's not a forced thing, it's a decision to buy if you wish to, or not to if you don't.

In fact you kind of hinted at the same kind of idea... xD


"We will in the long run. As cash flow stalls, less money comes in, more money gets spent.
I don't really spend any money unless I'm buying a dog, buying dog slots, or maybe an item here and there. I've said it before and I'll say it again, a perfect item that is a cash sink is Baby Griffins/Storks/Sleighs. It's like lotto tickets.
Choke off the cash flow, release "lottery items" and people will dump their money. Until someone sees an item they really want, they won't spend their money (like me)."


Just thought I'd also add about the bone thing, I'm not sure if it's entirely true anymore, but I do know there was a player a while ago that was buying every bone off the market. I know because they would buy 10-20 bones from my auctions when I used to sell bones. Almost immediately, too.

Edit History:
edited on 2012-09-17 23:31:32 by #44


If you're lost and alone, or you're sinking like a stone, carry on~ Carry on by Fun
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ѕтєη ωσℓƒ
(#33)

(09-17-2012 at 10:48 PM)


No one was saying that people with bank interest should be punished?
Not outright saying it but this is the exact quote: "perhaps a bank limit should be implemented?"
Because people are using interest the way it was intended to be used (save your money and you will make money), we're going to strike at them and force a limit on their bank because they saved..?


Several games with much more stable economies than Ala's seem to be have found real benefit in this. Realistically it is rather silly to think that having a free couple of mill every week is not hurting the economy at all. I must also point out that would be in addition to anything you make at trailing, games, user shop or any other source of income. I am also saying this as a person who has spent YEARS saving up money on ala, just for the bank interest payouts.

It's not as if you'd be saying "Hey you were successful, now give us all your money back" It is exactly the same idea behind capped dogs. That was implemented when it was pretty obvious that newer players would never have chance to catch up unless there was indeed a limit or "cap".

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(09-17-2012 at 5:26 PM)


No one was saying that people with bank interest should be punished?
Not outright saying it but this is the exact quote: "perhaps a bank limit should be implemented?"
Because people are using interest the way it was intended to be used (save your money and you will make money), we're going to strike at them and force a limit on their bank because they saved..?

No matter how much trial payouts or whatever are diminished
We will in the long run. As cash flow stalls, less money comes in, more money gets spent.
I don't really spend any money unless I'm buying a dog, buying dog slots, or maybe an item here and there. I've said it before and I'll say it again, a perfect item that is a cash sink is Baby Griffins/Storks/Sleighs. It's like lotto tickets.
Choke off the cash flow, release "lottery items" and people will dump their money. Until someone sees an item they really want, they won't spend their money (like me).

these people with more ala cash than they know what to do with are the ones probably driving bone prices up..
Not entirely true. I've seen newer players and players with not as much money buying bones for 100k or so. It's not just the rich players buying them (lol I don't even buy bones).

I would be more in favor of targeting these players spending their massive amounts of money
I understand what you're talking about but I find it incredibly unfair.

========

<bThe point of the game being just breeding higher TP dogs should go out of the window.
The point of the game is to breed higher and higher-TP dogs and then trial them to make money.

For someone with a dedication, reaching capped dogs in every breed is just a matter of a few generations, breeder perk and chances.
Speaking from experience, it's very hard on your own and if you have strict standards. It's much easier if you don't care about inbreeding or colour or anything, but still takes time and money.

New players have it harder and harder because their lower TP dogs aren't worth much.
We all start out as new. When I started out as new I got the gist of the website and started breeding higher and higher. :/ That's what all players need to do if they want to make money.

Not everyone has the possibilities to train even a 5k dog. Or a 2k dog. Someone without collar and perk and no extra sessions may as well forget about even training a 1k dog.
I didn't when I was new, either, but that didn't stop me from training dogs, trialing dogs, breeding dogs, etc etc and climbing the ladder to get where I am now. I bought my first capped dog and maxed it with a MWB that I bought for 1.5 mil $$. I had 3 mil total, and this was before I ever had a capped dog. I got there by buying, selling, maxing, training, trialing, etc. It is not impossible to make money without a Scholar Collar, Chance, Amur, etc.

And then you spent all the long time, just to find the dog gets stuck in Toto (as it is the case for lot of my dogs, hard to find trials not overrun by even higher TP monsters already).
My dogs are not TP monsters (you can see them in my Trial Dogs kennel. Ignore Kayak, I don't really trial her much anymore), but I still make money with them and they are not stuck in Toto. I have a few in Marley and the others are moving right up through Toto.

Trialing teams were fun because you needed to carefully think about who to place in what team when. It was also fast, even I was done in an hour or three.
If you are taking this long to trial your dogs and it's severely inhibiting your gameplay, perhaps you should cut back on the amount of dogs you own? It's not a problem with Alacrity in this case. I have like 7 dogs that I trial (non-capped) and they make money and take me (tops) maybe 7 minutes to trial them all if Ala isn't being sick with lag.

Frisbeeing? It's fun for a bit, but I fell asleep over it twice yesterday and not even done today thanks to lag. It takes less time to do it than to trial, in theory, because you can click all the dogs off one after the other, but it is also a lot less exciting. As much as watching paint dry after a while.
A quick way to trial is hit spacebar --> choose dog --> click frisbee --> hit spacebar --> choose dog --> click frisbee, etc. Spacebar jumps down the page so you can do it really fast. Takes me like 3 minutes to do it.

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