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players: to , currently:
finished at z expires : x ( y )
game begins when minimum players met , or game expires
game begins when maximum players met, or game expires

I've got all the major parts of the system working now.

I'm in the process of finishing a test rig for it, and polishing the interface to use it

its very powerful now and I'm very satisfied with ti so far
by Sin Vraal #18687
Posted on 09-2-2023 at 8:40 AM

At this point, the tool operates in basic fashion. I need to finish composite sql operations and it will be ready for use.

Ie : “item->equipped = true ;“ knows to run updates on table 1, inserts into table 2 and writes a log to table 3.

This isn’t difficult to do if writing a library specifically for items. Writing it in a generic fashion, and being able to use that same library for all tables in website and then changing the table definitions on backend live, is another :)

That’s basically only thing that remains
by Sin Vraal #18687
Posted on 08-31-2023 at 11:54 AM

all the major hurdles are out of the way now. I worked out the final confusion in the system today.

there are two levels to the new tool,

Entities (the top level, IE a group of tables that comprise some object in the game, like an item)
components (invididual tables that collectively form an object)

components should now be clean and properly working. now I have to back out the changes I made within the entity software to monkey wrench components to work.

its looking very good now.
by Sin Vraal #18687
Posted on 08-29-2023 at 5:47 AM

clean up and polishing is going well. very close to finishing a working product here. A LOT of backend framework code had to be written. this will be used throughout the site later on
by Sin Vraal #18687
Posted on 08-27-2023 at 11:43 PM

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