is trying to
private chat with you.
by
Doom Shroom
#7039
Posted on 03-30-2012 at 1:26 PM
I thought it was on the rollover of those days? (Example, put em on the dogs on the 15th and 30th and the items are in your inventory on the 16th and 1st respectively)
Posted on 03-30-2012 at 10:47 AM
The Confused Stork does the same thing as the Baby Griffins, brings random gifts on the rollovers of the 15th and 30th :)
Posted on 03-30-2012 at 5:18 AM
Hittin two birds with one stone with this change, and I have to say I do enjoy it.
I've noticed that trialing dogs is not as easy and money-milling as it used to be (and this is coming from a dude with a capped dog trial team!). If you find a trial with two dogs in it, enter two of yours.. that leaves one more entry for someone to come in, enter a very, very high-tp capped dog and completely knock everybody out of whack.
I'm a fan of this, it is more challenging and I've noticed a slower rate of $$ coming in for me :)
I've noticed that trialing dogs is not as easy and money-milling as it used to be (and this is coming from a dude with a capped dog trial team!). If you find a trial with two dogs in it, enter two of yours.. that leaves one more entry for someone to come in, enter a very, very high-tp capped dog and completely knock everybody out of whack.
I'm a fan of this, it is more challenging and I've noticed a slower rate of $$ coming in for me :)
Posted on 03-28-2012 at 7:51 PM
Actually, only having two capped dogs, and in separate groups, it's becoming rather interesting to trial, to say the least! I still came out ahead, but not by nearly as much as I used to - and it's good to see competition as well! In fact, in looking at the dogs that beat my own, I'm seeing lots of prospective breeding partners, and beautiful dogs that inspire me to make customs!
I think this will help the economy, simply because while, yes, you can still make the 150k in a day, it takes longer to do so, more trials to do so, and you can't just go "Oh, I like (insert really expensive item in shop), I need one! I'm gonna run my dog through tons of trials just so I can buy it today! :D"
Because, whether that makes you happy or not, it's taking the effort out of the game. It's making it far TOO easy for anyone to afford anything in Ala cash they want... and believe it or not, this is a bad thing. :(
And I'm not saying that because I can afford anything I want - I'm far poorer than a lot of players! xD There are tons of things I want that I can't get right now, but I CAN work for them, whether it'll take a few days or weeks.
It also sets up a nice challenge for when the new monthlies come around - no more trialing for a day and getting all the monthlies - gotta plan in what order I'll be willing to get them, and make sacrifices of certain items if I can't make money in time to afford them all - or even talk to my fellow players and make arrangements with them, so they can buy the item for me and wait until I have the cash to refund them, or trade it to me for any duplicates of stuff I may have that they want!
It's going to be rather interesting, to say the least!
I think this will help the economy, simply because while, yes, you can still make the 150k in a day, it takes longer to do so, more trials to do so, and you can't just go "Oh, I like (insert really expensive item in shop), I need one! I'm gonna run my dog through tons of trials just so I can buy it today! :D"
Because, whether that makes you happy or not, it's taking the effort out of the game. It's making it far TOO easy for anyone to afford anything in Ala cash they want... and believe it or not, this is a bad thing. :(
And I'm not saying that because I can afford anything I want - I'm far poorer than a lot of players! xD There are tons of things I want that I can't get right now, but I CAN work for them, whether it'll take a few days or weeks.
It also sets up a nice challenge for when the new monthlies come around - no more trialing for a day and getting all the monthlies - gotta plan in what order I'll be willing to get them, and make sacrifices of certain items if I can't make money in time to afford them all - or even talk to my fellow players and make arrangements with them, so they can buy the item for me and wait until I have the cash to refund them, or trade it to me for any duplicates of stuff I may have that they want!
It's going to be rather interesting, to say the least!
Posted on 03-28-2012 at 12:56 PM
Chris, I agree. Most trialing dogs are useless, and now I am always blowing up trials with my capped dogs. Previously I used my own dogs as fillers. Now, I am forced to make others waste $$ and let them be fillers.
I hope it is a positive thing overall, too.
I do think that perhaps the greater use of energy per trial would have been better.
I still make 150k a day with one capped dog. Not entirely sure how that helps the economy if someone has multiple maxed capped dogs.
I hope it is a positive thing overall, too.
I do think that perhaps the greater use of energy per trial would have been better.
I still make 150k a day with one capped dog. Not entirely sure how that helps the economy if someone has multiple maxed capped dogs.
Posted on 03-28-2012 at 11:48 AM
I'm also loving the new out of kennel training message on a dogs log. It's much shorter and when i was on my side account the name would glitch and add /'s next to the apostrophy ^^'
Posted on 03-28-2012 at 10:50 AM
Can't say I'm impressed with the two dogs per trial though... over half of my trailing dogs are now useless, and foundies over Scooby level... no good either. Hopefully this is good for the economy, I just hope it's good enough to make up for all of those who are unhappy with the new system.
Posted on 03-28-2012 at 9:03 AM
I really liked having the percentages and would really love to have them back. I did use them and liked knowing where my dogs stood compared to other dogs in the game.
Posted on 03-28-2012 at 2:29 AM
I also enjoyed the percentages. It helped me see how well my lines were keeping up with the highest TP. It would be nice to have them re-added.
Posted on 03-28-2012 at 1:20 AM
Hmm, I thought the percentages were always off to begin with. I think removing them was a good decision.
Posted on 03-28-2012 at 12:43 AM
I also would love to see the percentages re-added. As a new player, I compared them to other dogs to help me see where mine should be. Thanks!
Posted on 03-27-2012 at 8:11 PM
Posted on 03-27-2012 at 6:44 PM
Wonderful work with the companions, mine have all been running smoothly for the past two weeks or so :)
I never used - or understood! - the percentages and like them being removed, they only cluttered up a dog's page :)
I never used - or understood! - the percentages and like them being removed, they only cluttered up a dog's page :)
Posted on 03-27-2012 at 6:33 PM
I liked the idea of being able to see the percentages, and to see where my dog is percent wise. I wouldn't mind having it re-added. (:
Posted on 03-27-2012 at 6:17 PM
"I wish that stork had a different use D;" Seconding! I was hoping something to do with one extra pup to a litter or along the lines of puppy litters! Oh well. :>
by
Eden (side)
#7324
Posted on 03-27-2012 at 6:05 PM
I never used them. They were fun to look at but I didn't find it necessary.
I wish that stork had a different use D;
I wish that stork had a different use D;
Posted on 03-27-2012 at 5:33 PM
Posted on 03-27-2012 at 5:26 PM
I used the percentages to compare how my dogs were doing against others, and was using it to measure how my breeding program was doing TP-wise. It's also really helpful in figuring out what 'good' TP is if you're not familiar with what the norms are.
by
-ɸ- Ionic2
#18804
Posted on 03-27-2012 at 5:15 PM
Posted on 03-27-2012 at 4:42 PM
After losing all five trials I made and entered I have just stopped trialing for the moment. I can not afford to lose the money.
Posted on 03-27-2012 at 3:29 PM
Posted on 03-27-2012 at 3:17 PM
by
RKC Kennels
#8384
Posted on 03-27-2012 at 2:55 PM
Posted on 03-27-2012 at 2:32 PM
Posted on 03-27-2012 at 2:02 PM
Maybe put it n both places?