the image rendering tool is working pretty well. it will be rough at first, but this will allow players to customize their accessories soon
as you can see, the rendering engine can now manipulate companions , and accessories. its not very intuitive yet, but with a little work you can re use many of the components in the game to start making very unique dog portraits!
additionally, I will figure out how to properly resize the dogs too and allow for larger portraits,setup family portraits, and eventually towns, houses and improve the kennels
pictured here is an auto feeder, which has been scaled down to 75% of its size, and moved to the right side of the portrait, a bald eagle pet now perched on the statue of liberty, and the 10k teddy in its normal placement. I also added another auto feeder in its usual placement. you can see how the the teddy and the autofeeder normally conflict with each other
Image flipping (it’s not available in our system version , I have to write it by hand)
Accessory notes (this will probably be very helpful when designing a dog with several accessories attached)
Mid term
Resize the dog in comparison to the background
(Ie less cluttered portrait)
Family portraits