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new backend processes LIVE

Posted by

Sin Vraal
(#18687) on Nov 03, 2023
The backend has been updated.

This is a MASSIVE changeover, months in the making. please notify me of any errors immediately.

**fixed**
-dog links in emails,
-energy/health recovery should work as intended
-vaccinations should work.

**new**

-Events system set live
----currently only events interacting with an existing function are activated.
----items that give a specific bonus (health / energy every 30 minutes, are still reliant on old system)

How this works: in a nutshell, a triggering system has been setup, when a given in game event occurs it can trigger an event (such as breeding, eating, accidents etc) this allows for dynamic changes to the code without having to hard code them into the software.

New items can now be added with ease.

**TODO**

-we are going through the items now and encoding into the system

eta end of weekend.

**NEXT**

Finish off isolating the old accessories code form alacrity and cut over to a more flexible system, work on new content.

VERY SOON!!!

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links to dogs for death , accidents etc should all work now as well

Posted on 11-4-2023 at 7:38 AM

energy and health gain should also now be fixed
Posted on 11-4-2023 at 7:18 AM

everything except thylacine and birds of paradise have been separated from the cron!

we'll just live with that for now. I'll make another revision later after I finish the accessories change over I was working on .

now just the item bonuses remain, they will be coded in over the weeken


Posted on 11-3-2023 at 11:59 AM

vaccinations should now be fixed

Posted by

Sin Vraal
(#18687) on Oct 27, 2023
there was an error in the debug code which prevented me from seeing the error in the live code

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events system constructed

Posted by

Sin Vraal
(#18687) on Oct 25, 2023
editor (re) constructed.

now we have an events system in place to handle item usage in particular. this will be a MAJOR overhaul with several important benefits

it allows (eventually) for the total de coupling of equipment from the game code.

no more losing items in the hustle, we set up an event, and it can be triggered when the appropriate action occurs in the game.

while the events handler itself is complicated, the usage of it is not, and will streamline code greatly.


so now back to fixing crons again so they are all working (ahem, vaccinations and energy recovery)

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