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game begins when minimum players met , or game expires
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chat progress

Posted by

Sin Vraal
(#18687) on Sep 03, 2022



you can always log into test and check it out. posting / auto refresh does not reliably work yet (it will shortly, there should no longer be any hurdles)

test server
click on "account :: chat " in the nav bar

the new chat is searchable, editable etc. but I will need some time to add all these features in. in the short term, the basics will be inserted.

this window can be a simple drop in to alacrity later.

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news fixup

Posted by

Sin Vraal
(#18687) on Sep 03, 2022
ok. annoying news post fixed.

images should now work 'reasonably' well in news posts. they should no longer overflow and generally make a big stinky mess

I'll revisit this later when I redo the section

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houston we have lift off

Posted by

Sin Vraal
(#18687) on Aug 31, 2022
So. I spent the last couple weeks trying to revise my nifty all in one software component into a version 1 from beta.

its a swiss army knife tool that will allow us to switch from old style alacrity into new style. what it lacked however was the ability to continuously run updates on page (chat, mail, events , etc.... essentially all the good stuff)

This turned out to be a project unto itself. I would probably need another month just to finish that tool.

So. obviously this is no good at the moment. the prototype tool works perfectly well for the purposes we need it for, excluding these nifty features.

During this time of attempting to re-engineer, I came up with a method to retrofit the prototype.

In a nutshell, we will get 99% of what we need in 1% of the time needed to do it. its a hot mess on the inside, but makes development on the outside pristine.

So we are gonna roll with this super sauce. I need 1 more day to tidy up the tool.

Then chat , mail etc can all be integrated, both on live AND on test.

and that, is awesomeness!



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