Welcome to Alacrity-> sim of the century!

Alacrity is an agility dog sim focused on breeding dogs with specific markings and coats while excelling in agility at the same time. Targeted on agility dog breeds. Focus training on specific agility objects and enter trials that feature items your dog excels in. Accessorize your dog with unlimited items, and put them inside a living room with backgrounds or give them a companion to keep them company! Your dogs only live each day you login. So don't worry if you miss a day!


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checklist

Posted by Sin Vraal (#18687) on Feb 08, 2023
coat, markings (white/tan/secondary), eyes, tails, companions, all abstracted, tested and .
remaining skills, and testing.

no major issues expected at this point, just ... laborious

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breeding final stretch

Posted by Sin Vraal (#18687) on Feb 06, 2023
BIG progress with dog breeding
whats been done so far
:: breedingrequests is about 6000 lines total.
1. it has been broken up and organized
2. it has been optimized down by about 80%
3. an abstract structure named 'breeder' now supports breeding with multiple things (this means cross breeding, perhaps other animals, such as horses or cats, etc)
4. the components are all interchangeable, making for easier updates
5. the framework, which was rather complicated, has been setup and working.

what needs to be done:
1. each of the components now needs to be integrated back into the breeder.
2. breeding needs to be tested.

once this is done, remainder of site is gonna go down much faster!

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Sin Vraal
breeder framework tested and working
all breeding parameters configured
companions, inbreeding, etc all setup

remaining:
link up the pup attributes and
do alittle testing before setting it live
Posted on 02-7-2023 at 1:34 PM

dogs breeding all done...

Posted by Sin Vraal (#18687) on Feb 02, 2023
except for the actual baby maker button.

QUICK LINKfor new dogs script.


general improvements across the board,

whats made it in


Breeding is now integrated into 1 page.
if you are not the owner,
any dog's page you visit now shows offers you made to breed with this dog.

if you are the owner,
shows you breeding requests received by this dog,
shows you any breeding offers you have made to OTHER dogs.

requests and offers now link to dog and the owner.
a thumbnail of the dog requesting the pairing is also shown.

glitch dogs can now be requested/declined by the lessee with a checkbox, with final approval by the lessor.



what didnt make it in...


there are a few cosmetic issues still lingering through the whole dog section. I'd like to get mission critical things like breeding up, and custom dogs / pup predictor 2.0

I was gonna give the requester (lessee) the ability to edit comments for breeding requests. but I decided against it, since then I would have to log the change.

whats coming next.
( behind the scenes ...)
libraries have been constructed for management of breeding, dogs, system messages , dog logs etc
(this is a major improvement. its basically what prevents alacrity adding features in a timely fashion, changing designs, upgrading etc)

integrated most of the dog functionality, allowing for upgrades, near total rewrite. 20k lines of code scrubbed was no easy feat.

breeding requests is in particular a disaster of epic proportions. after dog is set live, I'll have to then go back and finalize new breeding system design. for now, these are the improvements I can make to it.



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