🎉 Agility Trials is evolving! We're bringing new life to Alacrity's agility system with a series of exciting updates. From real-time handler control to player-hosted tournaments and competitive seasonal hunts, this roadmap outlines everything coming in Agility 2 and beyond. Read on to see what’s live now — and what’s next!

🚀 Agility Trials Roadmap
🎯 Version 2: Beta Launch
This is the next generation of Alacrity's agility system — a hands-on, strategy-driven experience where you, the handler, take the lead.
- ✅ Course Walkthrough & Match Prep — plan your run before the clock starts
- ✅ Interactive Handler Control — navigate the course in real time
- ✅ Sequence Fault Detection — penalties for off-course or incorrect obstacle order
- ✅ Tile-Based Hex Grid Gameplay — realistic layouts, spacing, and movement
- ✅ Graphical Interface — brings each trial to life with smooth visuals
- ✅ Tournament Format + Live Leaderboards — race for the top spot
🔜 Version 2.5: Post-Beta Enhancements
- 🐾 Expanded Fault Logic — including refusals, runouts, and contact misses
- 🗣️ Advanced Dog Commands — increase control, test responsiveness
- 🏆 Player-Hosted Tournaments — create and run your own events
- 🌟 Seasonal Leaderboard Rewards — earn limited prizes for top placement
- 🛠️ Practice Mode — perfect your path before competition
- 🧩 Map Editor — design your own agility courses
- 🎨 UI/Graphics Improvements — smoother, clearer, and more polished visuals
🔥 Version 3: Seasonal Hunts Reimagined
Classic hunts return with a competitive twist! The BBQ Hunt and Easter Hunt have been fully revamped into PvP-style treat collection events, built on the agility trials engine.
- 🍖 BBQ Hunt Returns — compete on summer-themed agility courses to collect rare BBQ treats
- 🐣 Easter Hunt Reborn — hop through obstacle maps in search of hidden eggs and golden prizes
- ⚔️ PvP Collection Mode — gather treats faster than your rivals in timed, shared courses
- 🥇 Leaderboard-Driven Events — earn exclusive rewards for top scores
- 🎯 Integrated with Agility Engine — every jump, tunnel, and fault counts toward your haul