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Welcome to Alacrity-> sim of the century!
Alacrity is an agility dog sim focused on breeding dogs with specific markings and coats while excelling in agility at the same time. Targeted on agility dog breeds. Focus training on specific agility objects and enter trials that \
feature items your dog excels in. Accessorize your dog with unlimited items, and put them inside a living room with backgrounds or give them a companion to keep them company!
Your dogs only live each day you login. So don't worry if you miss a day!
Sorry for being away so long — the past year has been spent grinding on next-gen features.
The short version: the old AlacritySim hit its ceiling. The codebase is in good shape, but I’ve taken it as far as it can go.
Over the last year, I’ve been modernizing the frontend libraries and systems I built, including a more secure login system and a proper frontend framework. This lays the groundwork for upcoming features like 3D models for world maps, housing, and more (don’t worry — dogs will remain hand-drawn).
On a smaller note: dog breeding for extremely exotic dogs (opacities outside the normal range) has been fixed. This turned out to be a 20-year-old bug.
Bobby is testing things now — hopefully you’ll get to have some fun with it soon.
This took a long time to produce, and I apologize for the delay — it was a lot of work!
I wanted to make sure it was presentable before showing it off.
The TileSphere is my experimental full-globe renderer — a 3D spherical map built on the same tile engine
that powers the agility trials and world maps. It’s still very much a concept in progress, but you can already explore it online.
⚠️ Note: It may take a bit of time to load all the map tiles. I’ll improve this in future updates.
🧭 What It Does
Displays a fully navigable globe
Uses tile-based hex mapping to represent terrain
Allows smooth camera movement and rotation
Integrates with my core TileMap Engine (same as the agility course maps)
Provides the foundation for future world-building — towns, regions, travel zones, and more
🏡 What’s Next
This system will evolve into a global world map for AlacritySim — where you can explore,
build a homestead, live in the city, travel, and visit other players.
Each region will eventually connect to a playable hex map (the same engine used for agility trials),
creating a seamless bridge between the world view and local maps.
🔧 Technical Notes
Built on my custom TileSphere system, derived from the main ECS + TileMap engine
Projects hex tiles onto a 3D sphere with dynamic camera interaction
Uses lightweight WebGL and works even on older devices — including the iPhone X (10 years old)
Manual controls aren’t finalized yet, but on desktop you can use the arrow keys to rotate the globe