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players: to , currently:
finished at z expires : x ( y )
game begins when minimum players met , or game expires
game begins when maximum players met, or game expires


[ x vote for us to earn $800 each day ]

user notifications finished.

Posted by

Sin Vraal
(#18687) on Jul 16, 2022
seems small. but really important step.

every action needs to be logged, consistently. the old system does not do this on a consistent basis, and programmers spent lots of time hand coding the lock.

new log supports categories for filtering messages. later on I can add custom expiration times and other things.

lastly, eventually it will be added as a 'toaster' to the top of the page for actions taken. (a toaster means it will pop up briefly at top of page, then disapear)

its also very important for testing scripts as I get down deeper into game features.

during the construction of notifications, I was also able to port over a lot of my code from other projects in different languages to make my life easier.

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paypal integrated on test(ready for live)

Posted by

Sin Vraal
(#18687) on Jul 14, 2022
this is now finished, exept that the merchant id is set to test mode.

I will cut it over after inventory and item adds are finished.

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paypal++

Posted by

Sin Vraal
(#18687) on Jul 14, 2022
its not quite all tidied up, however

1. framework has been constructed to accept multiple payment methods in the future(each requires integration).

2. paypal has been integrated sufficiently to capture product orders, and session ids.

3. wont be live until I finish items manager etc.


probably another day to clean up the messy bits of code in the payment processor. this took a lot more work than I anticipated on account of setting it up to be payment gateway independant.

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