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bugfix

Posted by

Sin Vraal
(#18687) on Jul 08, 2022
alacrity has periodic slowness issues due to topwebgames inline advertisment. I resorted to an iframe to fix the issue until they get back to me.

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changes

Posted by

Sin Vraal
(#18687) on Jul 05, 2022
So, help alacrity section is coming to a close.

In order to finish this task, I am going to have to make changes to the game mechanics.

For one, I am going to add a generic feature called 'buffs' . colloquially known as 'perks' on alacrity

perks will be able to be added via bones exchange, or accomplishing specified tasks.

perks will now have a duration. any players with existing, permanent perks shall keep them, provided they have logged into their accounts enough.

secondly, the bones exchange will be converted into a regular store. its not going away quite yet, but will shortly after I finish getting the new site life.

Lastly, I will be constructing an events driven system, so that tasks may be added to the game for rewards

This is all kind of important now, b/c the 'help alacrity section' contains many diverse features.

you can hop on over to test and click on 'help alacrity' to see these changes. so far, looking great!

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I'm really interested to see all these changes!! :)
Posted on 07-5-2022 at 7:49 PM

upgrades.

Posted by

Sin Vraal
(#18687) on Jul 02, 2022
So, yet more unwinding of the giant ball of yarn that is alacrity..

not a day goes by without another disaster uncovered.

alacrity was originally designed on php 5. database interfaces back end are no compatible with later version of php.

furthermore , there are fairly substantial changes in the newer versions.

This means I have to go through and recode EVERYTHING.

Thats the bad news

--------------------

The good news.

I've migrated the test server over to a new system. the php is upgraded, the server is upgraded. and its mostly working (I was writing in php 5 to be backwards compatible, so I had to upgrade my own code as well!)

more good news. the shop system is 50% redesigned. I've redone the backend (finished!). and the front end is well underway.

Using the new shop system, I can finish both the monthly shop AND the main shops.

Inventory is also 50% redone.

item management is nearly 100% redone on the backend.

I would have made it further this week, but unfortunately installing and configuring a new server , then cutting over the pages to work was no simple task.

Now that its all done I am back on track!

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