Obviously, we have a new custom script! For a minimum of 10 bones, you can create a custom, immortal dog. These can compete up to 20 years of age, cannot die, and can be bred forever! They are foundation dogs, and they come with their own extra dog slot. The link is under the "Life" dropdown. These dogs will begin aging and getting hungry hopefully later tonight. There was a bug with custom Puppies because those darn dogs have special ears, but I believe it was fixed.
Breeding fixes: stud fees weren't being sent through, and reject requests weren't working. Both have been fixed, and two new mini-features added: the bitch's owner can now cancel the request via the stud's request page, and a link has been added to "view stud requests" on every dog's page.. and while typing this, I realized the females have the link as well, and as soon as I'm done backing everything up, I'll change it so it only shows up on male dog's page. :P
User records have been added to the bottom of all user profiles, but players cannot see mod's activity, because it holds their moderator activity so we can track them and keep them from becoming corrupt. >D It displays last 30 activities, regardless of the day it was done on. Trial judging notifications have been turned off via messages due to spamminess (and because Dae told me to!) and instead are in your user records, and the dog's log.
Speaking of Dae, she has been granted database access, and is prowling the forums to help fix tons of bugs. Yay Dae!
We've finally found a Flash commissioner I am comfortable with, and I have picked 4 games to commission, hopefully will be done ASAP! The games chosen are a secret though, you'll have to wait and see. ;)
I believe it's safe to say auctions are done malfunctioning. I also made it so you can see exactly WHO is trying to IM you with the IM alerts. We're getting a referral banner too! Yay Hel! Some people are panicking because their dogs look different- long story short, this was a bug fixed. The layering order of dog images should have been white marking, with secondaries on top, but it was white marking on top of secondaries. It was fixed, and dogs /will/ stay the way they are now. I do apologize for the inconvenience, but this opens up for thousands more dog possibilities with coats and markings, and was how it was always intended to be.
A few more important fixes to be done today: make it so when dogs die, the backgrounds/companions/accessories are returned to your inventory, manually return all the aforementioned items to their owner's inventories.. and I forgot the rest while typing this out.