There was an error handling your request. make sure you are logged in!
You have not yet verified your email address. This needs to be done before you can continue playing. All you have to do is click on the link emailed to you.
An Email has been resent to you. After clicking the verification link, you can wait and this message should automatically close. but if not you can reload the page.
update I've isolated the dog image rendering into a separate module. It took a bit longer due to real life and my lack of knowledge regarding images (I'm not a graphics designer, nor have I much experience with graphics libraries... needless to say thats changing fast!)
this allows for **much** cleaner software, and can give us the ability to create new types of varients for dogs, including ghost dogs, movable accessories etc.
like your doggie bowl on the other side of the picture? no problem! larger companion? can do!
these features will not be while for a while, but in the short term the new renderer will be inline soon, and tools such as customs / predictor / debugger will be working shortly after
I still have to construct the new render tool, but the wizard prototype is now done.
I'll need to do a second run wizard after constructing the final rendering tool.
but you should be able to play with your dogs attributes after this, test, etc for interesting effects.
you get to it by clicking on your dogs image, and selecting debugger
dog owners and admins may now click on a dogs image and click to refresh, or debug the dog as needed.
the debugger is unfinished, I'm still working on the code, but it doesnt alter anything yet, so its safe to leave up in the short term.
anyhow, you will be able to quickly note if your dog is bugged, and be able to 'auto correct' or flag it as 'keep this bug' in the future, so that everyone can keep their glitch dogs!
there was a downtime, its possible its related to that