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Hiring Players as Kennel Hands?

Now, this is a small idea, not fully developed and probably full of kinks to work out:
"Hiring" other players as kennel hands
It can be a feature that will allow a player to: Feed, trial, vaccinate, cure, and (possibly) train another players dog with out needing the dog transfered because the have access to their "employer's" supplies.
I thought of this while I was vaccinating my dogs o-o;;
I realized there were may issues that could happen and thought of things a kennel hand could NOT do:
retire, breed, spay/neuter dogs, transfer items/money/bones/dogs/etc., accept/reject stud requests, and use bones.

There can also be restrictions set:
~Players can only be a kennel hand for the day if the "kennel manager" logs in to pay them (Which could be done automatically if possible).
~Players can't get paid if the don't fulfill all their duties.
~The kennel manager can't give more than 5 jobs to a single kennel hand OR
~ The kennel manager can't assign more than 5 dogs to a single kennel hand to care for OR
The "kennel manager" and "kennel hand" can write up a contract to agree on (Which ever might be more effective on both ends if this is implemented)

Additional ideas to work in some how:
Volunteer Mode: A player can choose to volunteer at a kennel; when doing so, they do one task of their choice (Vaccinate, train, or feed)

I'm still trying to think of ways for this to work out; since it could help a lot of people (People with a lot of dogs and kennel/breeding partners) make their kennels more effective. :)

If you have any suggestions to add to prevent any problems or to make it more successful; feel free to post and I'll edit the ideas in.

Replies


Support. :3
This would be a super cool and interactive way to earn money and learn about how the site works. <br /> <br /> Major support.
Support. I feel like it would be helpful to both new players (to gain money and experience) and old players (skip tedious task of feeding/vaccinate). <br /> <br /> It would really help new players avoid the mistakes we all make when we join a new game by getting to see how a well run kennel looks, which in the long run would solve a lot of the issues with newer players immediately buying and breeding low quality dogs to try and get money.
It's an interesting idea but I'm afraid for now I do *not* support.<br /> <br /> Mostly because coding this would be a nightmare I'm sure, and there's more important bugs to fix/things to code first. Like a feed all button, etc etc.
I support :)
Ahh, alright. :)
Nope; they would only have access to the "kennel manager's" inventory, bank, and training sessions to complete their task(s). They can't transfer anything out from the "kennel manager's" supplies to prevent the possibility of theft.<br /> <br /> If the limitation idea is no good, I have another idea that I'll edit in :3
Very nice idea, Shin.<br /> <br /> My only question is: The kennel hand would log into the "manager's" account? I may have read it wrong, but that is how it popped into my mind.<br /> And if the kennel hand already had two accounts, wouldn't that break the "no more than two accounts" rule? Eh, not sure.<br /> Otherwise than that, the idea is very interesting and could be very helpful.<br /> <br /> Though no more than 5 dogs to handle would be... eh. I'd want them to feed all 34 of my dogs! xD
Support :) Would certainly help new players out, too, considering it's an easy job for the money.
this is a pretty dang cool idea!

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