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players: to , currently:
finished at z
expires : x ( y )
game begins when minimum players met , or game expires
game begins when maximum players met, or game expires
kennels, display finished
Posted by
Sin Vraal
(#18687) on Dec 21, 2022
kennel display is more or less finished, and looking good. I am now cleaning up the tools on the backend before writing all the functionality. the new kennel page loads MUCH faster than before, offers a little better organization /improved functionality. looks GREAT on mobile as well as desktop! I'm not doing a feature overhaul here, just getting us working properly. new features will come after I've cleaned up all the pages. it will be a major update, as I can post the new custom dog rendering tools as well. Should be live within a few days now.
kennel image
Posted by
Sin Vraal
(#18687) on Dec 19, 2022
kennel images are now dramatically improved. It also looks like they were rendering layers in the wrong order. its not live yet. I will test everything beforehand. it looks like I can drop the updated kennel display code into the existing kennel pages as well. it has been improved to function seemlessly on mobile as well as desktop. keep you posted. shouldnt be long before all the display issues on the new kennel page are worked out , and we can begin live testing on it
kennels, here we come!
Posted by
Sin Vraal
(#18687) on Dec 16, 2022
the image rendering code is mostly cleaned up. its ready for implementation That mean I'm onto cleaning up kennels. first. that way I can begin to identify all the places that use dog images. After kennels cleaned up, and I identify the other places dogs are used... I can start improving page load performance Kennels should be cleaned up in a few days. keep you posted!
complete:
- general settings
- moving dogs to different kennels
in progress:
- no sell list
- renaming created kennels
- vip functions (feed all, vaccinate, item searching)
- kennel accessories