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kennels, here we come!

Posted by

Sin Vraal
(#18687) on Dec 16, 2022
the image rendering code is mostly cleaned up. its ready for implementation

That mean I'm onto cleaning up kennels. first. that way I can begin to identify all the places that use dog images.

After kennels cleaned up, and I identify the other places dogs are used... I can start improving page load performance

Kennels should be cleaned up in a few days. keep you posted!

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halfway through untangling.

looking much better. this will take a few more days to get it completely working. but its getting closer.
Posted on 12-18-2022 at 6:11 PM

almost there!

Posted by

Sin Vraal
(#18687) on Dec 13, 2022
a total rewrite of doggie caching has been nearly completed... and its awesome!

Never have I had so much fun browsing for dogs with various accessories and companions!

Dogs are fully rendering. however the tool is not ready for production quite yet.

I still havent remedied the speed issue. I know exactly how to fix it, but I have to map every location the database is used. I'm going to have to do that at a later time when I've mapped everything ouit.

needless to say, kennel, dog profiles , custom dogs, etc will all use the same toolset to render dogs, making the library very easy to use.

additionally, nearly all the hardcoding has been removed from the file in preparation for adding new breeds , artwork and such to the game!

for now... I leave you with this:



AWESOME!

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image caching now properly handled.


Posted on 12-16-2022 at 5:16 PM

Image renderer is now far improved. I will begin replacing the old rendering code where appropriate and bring online custom v2, dog viewer , trials , etc
Posted on 12-15-2022 at 6:22 PM

image layering and asset management system under construction to better facilitate organization.

now all accidents layers are imported into the database, and no longer subject to egregious hardcoding nightmares within the dog rendering tool.
Posted on 12-14-2022 at 6:20 PM

custom update -> dogs

Posted by

Sin Vraal
(#18687) on Dec 12, 2022
I've been working on the custom dogs v2, but there is so much overlap with the dog rendering engine in general (IE, kennel, trials, etc) that I've decided to merge this into a unified package

This is a little complicated due to the poor database design.

None the less, fixing this here will allow me to dramatically improve the speed and general design of all the pages involving our pets.

it will take a few days more , but when I'm done, most pages involving pet rendering will be MUCH faster.


progress so far:
-the tool is more or less ready for use with custom pets.

TODO:
-it doesnt handle accessories, diseases, companions etc.
-id like to get all this working before setting anything live


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