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inventory v2 features

Posted by

Sin Vraal
(#18687) on Jun 17, 2023
this is a revision plus minor enhancement to the existing inventory system. We arent quite ready to go live, but I thought I'd take a moment to go through what we are changing.

The code has been totally reworked from the ground up. it is presently designed to behave in function and appearance to the current inventory system.

however it will have several improvements in the first release.

--newish features
1/ all items have been cleaned. some that were broken and never released into the wild will now be available!
2/ custom accessory maker has been improved.
3/ the crafter of a custom accessory may now duplicate his own creations. if you’re an artist, you may now sell your wares!
4/ custom accessory history. those who create new accessories will be able to view them from a panel, and create them at will. the same as if you duplicate an item.


--technical goo --
1/ all items have been extracted from the system itself. new content may now be added with ease
2/ inventory will now be the central point for equipping AND removing accessories. you will still remove as normal from the dogs page, however the removal of equipment will go through the inventory system.
3/'effects' may now be managed and finally introduced, nearly a year after embarking on this endeavor!
4/ different game 'actors' (ie. dogs, handlers and kennels) will soon be able to handled by the system.
5/ paves the road for the asset management system, which will dramatically clean up art on alacrity!
ˀ

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looks like all the stuff I wanted to get done are in this rework.

just have to go and clean all the code up, and reorganize. we might be ready for Monday Release!

Posted on 06-18-2023 at 12:18 AM

updates

Posted by

Sin Vraal
(#18687) on Jun 15, 2023
apologies for continued slow updates recently.

The country in which I presently reside has seagulls flying internet traffic.

it makes it challenging to work on the system.

small updates:
1/ trouble tickets now send bobbie and I emails, so we'll see them from now on!

2/ I aim to get the custom item creation finished today on the new inventory system.

3/ **maybe** i can get the new inventory live as well.

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well then. that took all day!. cleaned up custom item maker a bit in the final inventory revision!

now to polish it off and set it live over the next few days
Posted on 06-16-2023 at 11:17 AM

inventory update2

Posted by

Sin Vraal
(#18687) on Jun 06, 2023
bags are all done and inserted!

what remains:

- custom item creation tool

what are the benefits?

this is an interim change, it has been designed to look and feel as similar to the original inventory system as possible,

no database changes are being made, however items have now been split from the script, and mostly the design has been segregated from the code.

the new coding is also MUCH faster than the older version. there were 20k lines of code that had to be compiled each time the page was loaded. now it loads a fraction of that, and can operate much more smoothly and has much less drag on the system as a whole.

surely there must be something?
well, yes! now the popup on the dogs page will work correctly, many item bugs were fixed, and soon I can start to proceed on the images (assets) database, which will let the artists get back to work.

the new system is designed in such a way that new equipment can be added easily.

we arent quite there yet. but its very close!!

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