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players: to , currently:
finished at z
expires : x ( y )
game begins when minimum players met , or game expires
game begins when maximum players met, or game expires
Welcome to Alacrity-> sim of the century!
Alacrity is an agility dog sim focused on breeding dogs with specific markings and coats while excelling in agility at the same time. Targeted on agility dog breeds. Focus training on specific agility objects and enter trials that \
feature items your dog excels in. Accessorize your dog with unlimited items, and put them inside a living room with backgrounds or give them a companion to keep them company!
Your dogs only live each day you login. So don't worry if you miss a day!
Its been updated slightly. mostly this is a backend update, to better prepare us for being able to undertake website design overhauls after the site has been fully renovated.
Dont worry, We'll get a real designer (lets face it, I'm not the most artful person out there :) )
-MUCH easier to integrate into the site, more search engine friendly!
- will be fully compatible when we eventually switch over to single page app (this will keep the chat window open, and not reload each time you change a page)
- eventually, improve the system for editing comments, etc,
- makes it much easier to update the news content on the page
- preparing so we can tag posts , etc, file them , stuff like that,
- making space for developer blog , that way the game updates can be sidelined and the page is more cheery
- etc
-- remaining big ticket items
1/ messages(shouldnt be that bad)
2/ forums - only changing the updating posts etc to make it compatible with the single page app
3/ user profiles - incremental change. aka fix as we go.
4/ custom breeds - this will change after we overhaul the internal rendering system etc
-- eta for final makover
1 & 2, less than a week
3 / initial overhaul to make it 'play nice' with the system , < 1 week
4/ unknown, this is a major overhaul. its functional, so I'll probably wrap it in some sort of way such that it doesnt interfere with future page design etc and call it good (aka, procrastinate on this until the final overhaul happening when I finalize new graphics rendering etc)
The last few days of the Easter event, We'll switch to the new system to try it out, and then following that we will cut over for the future.
Now we can : - add interactive elements such as maps, - create daily tasks - different types of events.
Of note: with games being fully setup with modern MVC rigging, Theres only a few places left to clean up: -messages -news -forums -final user profile rework
These items will take less than a month overall, and alacrity rewrite will be mostly finished , excluding custom dogs
After that, we can concentrate on new features, bug fixes , and resolving lingering backend issues (items, dogs, and rendering)
It took alittle while, but I'm back. Due to connectivity issues where I live, my ip was rotating very rapidly, which blocked my access consistently. I wrote some software to solve that, and all good now!