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new fish oil change

i think they should ether
1 put the fish oil back like it was now it's kinda not worth it
2 change it so that it takes dog's health since in real life too much can make your dog sick
and or
3 lower the price now to the price of regular food because it's again not worth 36k for 100 if you are limited to how many you can use

decided maby add 4th

4 how about a little higher limit?

Replies


they already limited the number of dogs you can enter in a trail to limit the amount of trials makes more than the fish oil worthless
Then limit the number of trials a dog can enter.<br /> <br /> Unlimited usage is fine for training. If the economy is a problem, don't let the dogs trial so much.<br /> <br /> Edit: I have 700TS on this account alone. I have a life and I don't have time to sit on Alacrity all day and feed my dogs so I can train them. Most of my TS ends up being wasted. Fish oil helped with that a great deal. I don't enter trials at all.
Yup, right ZJ<br /> and if I keep cramming mmy fish oil in my capped dogs, I can fill up every single trial on the board. Then what? It aint against the rules for me to do so.
Clay, what you forget to add is how it also makes every other trialer unhappy because they cannot enter a trial without your capped dogs in it.<br /> <br /> And before someone suggests to enter a different trial, if he's trialing 7 dogs 40 times each a day, there are no other trials to enter. Especially since he's not the only one.<br /> <br /> So basically you're going to have a lot of unhappy people with lower TP dogs who now find them "worthless".<br /> <br /> Which would mean fun for a very select few and no fun for newbies and others who do not breed for or buy capped dogs.
Let me start off by saying that I love(d) Fish Oil, I thought it was great for training my dog. I have about 200TS per day, which isn't a lot compared to other users, and it allowed me to use all of my TS on my dog so that I didn't have to rush at rollover to use them all up.<br /> I can normally use all of my TS on my dog per day, so it wasn't giving me an advantage I didn't have before it was released, it just allowed me to go AFK for a bit and not have to worry about rushing at the end of the night.<br /> I was in support of it because it was great help... but I was alerted to a very big problem with the Fish Oil earlier this night... <i>capped dogs</i>. Letting it so that someone can cram 10's of bottles of Fish Oil on their capped dog to trial is a very big problem and a problem that would dig our bad-economy hole much deeper.<br /> In my example, I will say... someone uses... 5 bottles of Fish Oil on their capped, maxed dog per night. I know that you can easily use more than 5 bottles, but to keep it simple that's the number I'm sticking with. Generally speaking, capped dogs make approximately $15,000 per trial, if they win.<br /> Capped dog runs 4 times at rollover = $60,000. Not too big a deal...<br /> Capped dog gets fed 5 bottles (20 uses each = 200 energy with each bottle = 8 potential trials in one bottle), can now run <b>forty trials</b>.<br /> Capped dog makes $600,000 PLUS the $60,000 made at rollover. That is far too much. Remember that the dog will also gain energy throughout the day so the $ add-on will be much higher, also remember that you can <b>easily</b> cram more than 5 bottles per day on a dog.<br /> I have seven capped dogs (some are over-the-cap but let's pretend they're capped). If I were to give them each 5 bottles, same math, yadda yadda... that's <b>$4,620,000 in my hand</b>.<br /> <br /> I hope that this explanation will show the real danger of unlimited-use-Fish-Oil would have on the economy. Trust me when I say that I did love Fish Oil for training dogs, but it was not good for the economy once I thought about it.<br /> <br /> <br /> <b>EDIT:</b> Also keep in mind that I am not the only person on here with capped dogs. Take the above calculation and add on everybody who has a capped dog and uses Fish Oil on it. It's an explosion of money and the explosion creates a big crater and we all fall in the crater with our fish pills and capped dogs.<br /> <b>2ND EDIT:</b> I have heard many complaints about the current cost of bones on Ala, they are averaging out at about $100k each.<br /> The general rule for bones is that the more money people have, the more they are willing to spend on bones. If someone can sell a bone for $200k, the rest will sell them for $200k. If someone can <i>easily</i> make $4 million by spending $350 a couple times, bone prices will skyrocket, as will monthly shop prices, main shop prices, etc. <br /> The bone price in the monthly shop is currently $25,000 per bone, plus $5,000. That's 1/4 the price of bones right now.. so backgrounds average out at about $155,000 or so (6 bones ea.).<br /> Pretend the bones shoot up to $250,000 each and with sticking to the 1/4 price of bones in the monthly shop (not saying this would be the exchange rate in that case, I would have no idea what it would be), and $5,000 is 1/5th of the $25,000 per bone price.. the math is as follows:<br /> $250,000 / 4 = $62,500 per bone.<br /> +$12,500 to price<br /> Backgrounds = 6 bones.<br /> $62,500 x 6 = $375,000 + $12,500 = <b>$387,500</b> per background.
Aw, jeeze. Sorry, Ev.. you and Crev changing your names, what with your duplicate digit ID's, it has me all confused. <br /> <br /> Thank you, too, for your input.<br /> <br /> You can all rest assured that all of the suggestions posed in this thread will be taken under consideration and potential revisions to this item may be made. We simply patched a very serious problem in the most realistic manner we could and, as Ala is ever evolving, future changes can be made :>
The way I see it is that this item hasn't always been on this site. The short time it was available, think of it as a temporary freebie for training and trialing. By losing the item, you lose nothing that you didn't have a couple months ago. In fact, you're gaining an item that's still pretty useful and cool. Giving free energy (even only 3 times a day) is very generous of this item. Think about how many hours of sitting online and waiting that would be. It's a really great and cheaper alternative to energy companions. If you cannot afford an energy companion, then all you need is your 3x daily use of fish oil and it makes up for that lack. We should all be celebrating this new and extremely beneficial item, and sharing some laughs about the mistake that the original item was.
<i>Ev, all of your suggestions </i>... &lt;.&lt; I haven't posted yet?<br /> <br /> <br /> ANYWAYS! <br /> <br /> I am in full support of this item not having hte 3 per day limit. Frankly, it totally looses it's value then, and there is no real point using it to me. <br /> <br /> If trialing is an issue with it (though really, I don't see why since you have a 2 dog per trial limit & you pretty much can't show past gromit anyways) just make it so that a dog would be unable to trial if it had fish oil same day. As for training, it was much nicer to just dump my sessions on one dog at one time. Training is often tedious, and I'd rather not spend all of my free time doing that sort of drudgery. I'd rather pursue the forums or hang in chat. <br /> <br /> Really, it seemed to bring a lot more people back into being interested in Ala, and having <u>fun</u>. This is important, because I think everyone can agree that if a game is no longer fun to play, there is no point in really playing it anymore. I know from having watched chat since the fish oil came out that many people were very happy with it's release and usefulness. Personally I'm pretty glad I hadn't put in the bones to buy up more kennel slots. I can barely use what I have without the fish oil, so not point really. <br /> <br /> Maybe if it wasn't such a low and harsh limit. Unlimited is kind of broken, but 3 per day makes it entirely worthless. Or limiting the amount sold in shop per day (or that any one user could buy per day). That would be much better, and less detrimental to the game.
I use it to train my capped dogs and wouldn't be able to give TS to them without this items! I would like it to go back to the way it was!. <br /> <br /> And I only get 118 TS a day! And I have left overs! And am REALLY mad about my TS waste and I can never get the dog trained in time maybe we could have a limit of how much TS we can use to train a dog and I cant afford amurs or things like that I am very mad about this change.
Let's look at this objectively. <br /> <br /> A capped dog is about 9,000 TP. We'll round up.<br /> Each training session, provided you have the trainer perk and a scholar collar, gives you 1.6 boost in TP. <br /> That means it takes about 5,625 clicks to train a capped dog. <br /> Let's pretend you don't start off the day with 90 energy and have a gajillion training sessions, so that you could, potentially, max a dog in a single day with the use of fish oil. <br /> 5625 clicks, split into half (because each Fish Oil use has enough for two training clicks), is 2812--we'll round down. <br /> Each Fish Oil carton has 20 uses, meaning you could max a capped dog with the use of 141 cartons--we'll round up. <br /> 141 cartons x $350 = $49k and change. <br /> <br /> A capped dog will make that back in a single day of trialing at Dogbert/Scooby level. <br /> <br /> Give them more fish oil and they'll make *millions* in trial winnings each day. <br /> <br /> Please, tell me how this is not completely detrimental to game economy.

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