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Bobbie
#1625 • 1762 views
Posted: 2011-08-24 14:09:15
#8856
Economy fix brain storm.
This board is for sharing ideas on how to fix the alacrity economy.
Here are some basic goals we need to work twards:
1. Decrease the amount of ala-cash that is already in circulation.
2. decrease ala-cash bone value.
3. decrease flow of ala-cash into the game.
4. find a system that will self-balance over time.
Replies
Bobbie
#55157 • 2011-08-24 23:23:33
#55157
Also, copied from my post in robins 'trial prizes' board.<br /> <br /> " One possible solution is a sloped fee/prize system. I've made an example here.<br /> <br /> <img width="400" src="http://i.imgur.com/YhfK1.png"><br /> <br /> The fee+prize ammount would rise pretty steeply with low level dogs, but the higher you get, the more that levels off (but never completely.)<br /> <br /> This would make breeding for high TP dogs worth the effort, without making money worth less than air. <br /> At no point should a dog make less money than a lower TP dog. "
Bobbie
#55156 • 2011-08-24 23:20:40
#55156
Copied from my post on jackdaws board, because I feel it belongs here to.<br /> <br /> <br /> "custom companions, with a 'companion maker' like we have for custom dogs, but for ala cash, could be a good money sink. it would be within-reach, and yet expensive enough to put a dent in the cash problem on the site. We could say it cost 500,000 as a base price, and then an extra 100,000-300,000 per marking (with not all markings valued equally.)<br /> Not everyone would be able to afford them off the bat though.<br /> The richer users could put their money into it immediately, but if a 'common' user wants to get one, they would have to put effort into saving up for them. :3"
Jack
#55108 • 2011-08-24 20:07:51
#55108
An interesting way to channel a great deal of money out of the economy without introducing more would perhaps introduce a luxury "breed?" ^^<br /> <br /> A cat pet. Functions exactly like an Alacrity dog but cannot participate in any trials, beauty shows, frisbee games, etc. They should not be able to breed either. Purely for personal ownership.<br /> <br /> It will be primarily for show at an expensive rate to purchase. It may have its own set of equippable breed items that are purchased in a store specifically for them at increased prices.<br /> <br /> Though it can still equip all basic backgrounds and non-breed specific items.<br /> <br /> With the idea said, I do not support low TP dogs overcoming high TP dogs as it would make the total potential system completely obsolete after all the effort, time, and money that has been put in by many users.<br /> <br /> Alacrity is an agility sim and quality should be considered. ^^ It should be something to strive for and rewarded; most have just only begun to break even on their expenses put in with all things considered, the road to owning a top dog is most certainly not free.<br /> <br /> I rather think towards a solution that works in unity as a community than creating a blame culture that indirectly attacks certain users or attempts to sabotage them.
Alcemistnv [567 candy corns]
#55094 • 2011-08-24 18:13:15
#55094
How about stop the multiplier and give a fixed amount of cash for dogs with extra boosts resulting from drive/speed/etc. like ala used to do. This way a dog with 4000TP can be beat by a dog with 500TP because the 500 one has higher speed and drive.<br /> <br /> Also, bring prices back down. With lower prices and lower winnings, we should help balance the economy somewhat.
Steaks
#55092 • 2011-08-24 18:05:48
#55092
I've noticed what Alc has said. I've seen very high tp dogs bring in tens of thousands of dollars in just a couple runs. I say lower high-tp trials a bit but raise low-tp trials to make it worth trialing dogs
Roo
#55080 • 2011-08-24 16:55:47
#55080
I really don't like the idea of tweaking trial winnings/bank interest. I'm not a rich player by any means, and getting rid of these would seriously hinder my ability to buy anything. I rely on trialing to get money (and look forward to the weekly interest as a sort of reward for saving up money - getting the interest makes me more likely to go out and splurge :D). I have one group of dogs I'm currently trialing - my 5k, 2k, 1k, and two customs. Obviously the 5k, 2k, and 1k win, but I trial them once per day - that's 4 trials (well, usually 3 since I only fill my own trials and leave the rest for other people). <br /> <br /> Rather than lowering trail winnings, would it be possible to make it possible to only run 4 trails per dog per day? That way you won't get people with TP-cap dogs spamming tons of trials because they're able to afford reviatlizers, but it would still be possible to make enough money to keep people happy. <br /> <br /> I'm not sure how to decrease the amount of ala cash in circulation without taking it away from people XD I mean, there's the obvious "Get them to spend money!" but that's hard to do... I guess there could be something a little like the bone special a while ago.. If you donated blank amount of USD, you got a double special. If you donated even more, you got a triple and a rare item. If you donated even <i>more</i>, you got a triple and a few rare items. If they instituted something like this with ala cash for a limited time, people may be encouraged to spend more cash. I mean, I'd even be more than happy to shell out ala cash for the random rare item exchange - instead of 10 bones for 2 items, maybe 350000 for 2 random rare items, or 175000 for 1. It would, of course, be a different option and you could limit what sorts of items go into it (obviously you wouldn't put a MWB in that selection!). <br /> <br /> That's all I have for now. Brainz are fried from class O.O
Alcemistnv [567 candy corns]
#55075 • 2011-08-24 16:04:49
#55075
Decrease trial prizes.<br /> <br /> i;m sorry, but there are TOO many TP capped dogs bringing in millions of dollars in a few days.<br /> <br /> Why hasn't anyone really realized that yet?<br /> <br /> When the dogs had TPs in the 400s and that was considered high, we had absolutely no issues. Now, with dogs with 10k TP winning HUGE cash, how does that help decrease our overall cash?
GeistNoir
#55070 • 2011-08-24 15:07:44
#55070
This is where the <a href="http://www.alacritysim.com/forums.php?boardid=8846&category=Suggest%20Something!">Bone Barn</a> idea between Carni and I came from - the floundering economy. Monthly shop is too expensive for a lot of users, so doesn't encourage site wide spending. A 1 bone item shop where things can still be bought with cash does, however, and allows poorer users to still get rare items. <br /> <br /> I don't support the value of bones being tweaked. This is something that can be fixed in-game without that.<br /> <br /> EDIT: Err, I mean usd value, not ala cash value. The latter seriously does need to happen.
Hm.... and maybe then, every time a gold-mountain item is sold, the money is devided up evenly amongst all the users, perhaps? Not sure about this idea.
Bobbie
#55068 • 2011-08-24 14:57:09
#55068
mountain-of-cash/gold/gems/something item that cost like 1 million ala-cash, and just looks pretty behind your dog? maybe? XD