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Fixing the Trial System; Part Deux

Welcome to the Fixing the Trial System, part two!

We had a lot of interesting discussion in the first thread and got to know a lot of your opinions and frustrations. We know what whatever is ultimately chosen is going to upset some people and make others happy. I do want to reassure everyone that changes are reversable. If we discover that whatever is changed isn't working the way it should or having a negative effect, we can always change it back and try something else.

As you can see by the new poll, we've narrowed down the options to three choices. These were the most supported options, but with a bit of a twist.

Option 1: Limit the number of dogs each person can enter into a trial to 2.
This will put a stop to "trial teams" which is the main way players create for themselves 3 sure wins in trials that run quickly, and therefore a massive influx of cash. Running trial teams is not realistic in the slightest and isn't very sporting. By forcing players to compete with each other, the game dynamic of trialing becomes more competitive and realigns Alacrity with its original vision.

Option 2: Increase the Energy Cost by trial tier.
This option will more effectively limit the number of times a dog can compete each day. The original suggestion put a hard cap on the number of trials dogs could run each day, but a player gave us this much more fair option. This will not render energy companions useless in terms of trialing, but will ultimately slow down how many trials run as dogs progress into higher trial tiers. Below is the suggested energy cost per tier:

Dogbert: 20 Energy
Scooby: 25 Energy
Odie: 30 Energy
Toto: 35 Energy
Marley: 40 Energy
Otis: 50 Energy
Gommit: 55 Energy
Snoopy: 60 Energy

Keep in mind that as you go up trial levels, prize payouts also increase.

Option 3: Both Option 1 and Option 2.
This option will both put a limit on the number of dogs a play can enter into individual trials, as well as increase energy costs per trial tier.


This will be the final round of voting before changes are implemented. We truly do value your opinions, so please don't be shy about posting them here :) Just remember to keep opinions and responses kind and courteous -- not everyone will agree with you!

Replies


It actually makes more sense to trial your foundations/customs as is without winning.<br /> <br /> The TP boost is the same for wins/losses; and if they do not win then your entry fees will stay consistently low.<br /> <br /> Which means you will gain more TP for less money over time.<br /> <br /> It shouldn't affect you either way the system changes being if you lose then you will need less energy to trial again, and if you can only place two dogs per trial you can spread them out and hopefully still lose to keep the price low.<br /> <br /> Though I believe you may be exempt from the personality/speed boosts at most.<br /> <br /> Which is entirely trivial at this point in time since the trial system does not really factor either.
I think that raising the energy needed (option 2) is only going to increase frustrations about trials... if both are chosen and we are limited to two dogs, meaning trialling takes longer, then reducing the amount of trials a dog can enter in a day is going to risk driving people off trialing altogether. I have customs and foundies I don't make any money from trialing, I trial them only for the small training/speed boosts. It would barely be worthwhile under the new system. <br /> <br /> In the end I voted for lowering to two to trial because I believe it's the least harmful option, but I don't really agree with it either... it's just a 'lesser of two evils' option.
Lowering the prizes overall was an option on the last poll and it received very little support. That is why it is not on this poll. But, if you don't want to vote, that's entirely your choice :)
I completely agree with Evlon, and am afraid I really can't vote truthfully (so I'm not planning on it) :/ Just lowering the prizes won would do a lot more good than the options listed.
As to masses of dogs - yes, I have 100s of dogs, literally, and all that are capable go in trials. Most of those are lower TP (under 1k) and do fine up to Marley. I make at least 1k per trial, usually. I might have to get a lot more dogs to offset the energy change but that would also be more time consuming. <br /> <br /> I have a lot of 1+ and 3+ energy companions, so I could fit all my high level teams with them. Just a bit harder to train dogs then :)
Awesome. Hopefully that option will be taken more seriously now.
Looks like Hemp beat me to it: <a href=http://www.alacritysim.com/forums.php?boardid=10298&category=Debate>board here</a>!
Go for it Jive.<br /> <br />
We have offered constructive criticism with regard to the current options that shows that neither is likely to fix the issues you say you want to fix.<br /> <br /> Edit: If someone would like to create a debate board, I would love to discuss this further. If not, I will. I just don't want to create more than one.
This is not really the place to discuss why we intentionally left TP Tiers out of the poll. However, if you wanted to make a suggestion or debate thread about it, I'd be happy to explain our reasoning :) <br /> <br /> This thread is about discussing the current options. <br /> <br /> EDIT: <br /> We know a lot more about game dynamics than the average player, Jive. As I said, I'd be happy to discuss this elsewhere, but this thread is not the place for it.

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