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Fixing the Trial System; Part Deux

Welcome to the Fixing the Trial System, part two!

We had a lot of interesting discussion in the first thread and got to know a lot of your opinions and frustrations. We know what whatever is ultimately chosen is going to upset some people and make others happy. I do want to reassure everyone that changes are reversable. If we discover that whatever is changed isn't working the way it should or having a negative effect, we can always change it back and try something else.

As you can see by the new poll, we've narrowed down the options to three choices. These were the most supported options, but with a bit of a twist.

Option 1: Limit the number of dogs each person can enter into a trial to 2.
This will put a stop to "trial teams" which is the main way players create for themselves 3 sure wins in trials that run quickly, and therefore a massive influx of cash. Running trial teams is not realistic in the slightest and isn't very sporting. By forcing players to compete with each other, the game dynamic of trialing becomes more competitive and realigns Alacrity with its original vision.

Option 2: Increase the Energy Cost by trial tier.
This option will more effectively limit the number of times a dog can compete each day. The original suggestion put a hard cap on the number of trials dogs could run each day, but a player gave us this much more fair option. This will not render energy companions useless in terms of trialing, but will ultimately slow down how many trials run as dogs progress into higher trial tiers. Below is the suggested energy cost per tier:

Dogbert: 20 Energy
Scooby: 25 Energy
Odie: 30 Energy
Toto: 35 Energy
Marley: 40 Energy
Otis: 50 Energy
Gommit: 55 Energy
Snoopy: 60 Energy

Keep in mind that as you go up trial levels, prize payouts also increase.

Option 3: Both Option 1 and Option 2.
This option will both put a limit on the number of dogs a play can enter into individual trials, as well as increase energy costs per trial tier.


This will be the final round of voting before changes are implemented. We truly do value your opinions, so please don't be shy about posting them here :) Just remember to keep opinions and responses kind and courteous -- not everyone will agree with you!

Replies


"Keep in mind that as you go up trial levels, prize payouts also increase."<br /> <br /> In the other thread it was said that prize payouts are mainly based on a dog's final score. Won't all dogs still be making roughly the same amount at the lower levels as they do in the higher ones? Or does that mean that prize payouts are going to be adjusted to accommodate energy requirements being changed?
I'm definitely voting option 2. I think this is a fair way to help dogs with lesser TP still make some money for less rich players. Great idea ^_^
Well, I'd have to say first option out of the ones given. I do have to question if monthly shop prices will drop, though, along with these changes? Because honestly it's hard for most players to afford the stuff now as it is. I don't speak for myself when I say this stuff, I just don't think it's fair to newer players to make it even harder yet to make money. *shrugs* But that's just me maybe.<br /> <br /> As far as the agility here being realistic I could go on for days on ways in which you would have to change it to make it realistic since right now it isn't in the least anyway xD No offense or anything since I know it would be hard to completely mimic RL agility.<br /> <br /> You <i>could </i> implement height categories since, as far as I'm aware there would never be a time a pap would run against a GSD (plus, this would make height on Ala an important part of the game). In which case, you could leave trial teams in since it would be much harder to -make- a trial team if their dogs have to be certain heights to be in the same trial. <br /> <br /> People entering 10 dogs in an agility trial in the same category is not uncommon in RL. I've seen a cocker breeder and a chi breeder run tons and tons of dogs. <br /> <br /> Injuries are another thing that could make people not get quite as much money quite so fast and add a realistic edge to the game. Injuries that the towel cannot fix - such as torn ligaments, torn pads, etc. that are common in dog sports and can take quite some time to heal. This sort of thing could put dogs out of commission for a little while. I would say just don't implement items that could help, at least not for all of them. A torn dewclaw could be stopped by having a leg wrap item or something, but as for a torn ligament those types of things just happen (granted there are preventative measures but they don't work 100% and for the sake of a game, well, I wouldn't bother adding those). <br /> <br /> Energy cost, unless the dog is older, isn't very realistic in itself. You can advance a young dog from a low class to high class in a short amount of time in RL and they are not going to run out of energy any sooner than before until they start to age and slow down a little.<br /> <br /> Also, in a RL agility trial day, there would be 4-5 trials. That is all. Which is why I personally would have rather had the option of limiting a person's trialing to 4 times a day or something. It would be realistic and help the problem. <br /> <br /> <br /> Make weight more important too - a dog that is underweight or overweight should have its scores significantly diminished, so even if they have a super high TP they will not be getting as much out of it if the dog isn't properly cared for (granted this would involve working out bugs and making feeding a little different than it is... I have 30 lb papillons right now XD)<br /> <br /> <br /> I know you guys have this narrowed and might not want more input on other options, but, just throwing out some ideas that might help make the game more realistic, while also helping adjust to the economy problem.<br /> <br /> <br /> <br /> Also a small note on why I think option two is not a good idea...<br /> People without energy companions = way disadvantaged. Plus people who worked hard on dogs = dogs not nearly as useful once they hit Odie pretty much :(
Same here Kaeli.... I spent a lot of time and money with my teams and a few of the options before just made me upset. But option #2 seems to be a perfect solution for me :D
Yay! Everyone vote for option two! *dances* lol <br /> <br /> But seriously, I'm so glad that Alacrity takes its members opinions into consideration when making decisions. :)
i see three's suggestion made it to the poll.<br /> <br /> I rather like option 2, right now i think that's the least objectionable and most fair, seeing as the payouts as you go higher are more, so the energy spent on those trials should match also ^^<br /> <br /> i'm also glad you guys decided to hide what all the users have voted for ^^
I believe it was Three Whispers that came up with the idea, Wiz. I completely agree - it's an incredible idea!<br /> <br /> The idea of putting a hard cap on trials per day per dog actually was pretty upsetting to me. A lot of people spent a lot of money on energy companions for trialing, so it didn't feel fair to just stop a dog from competing where it had the energy. <br /> <br /> I, personally, am having a hard time figuring out which way I want to cast my vote x.x
Whoever came up with #2 deserves credit, that is an amazing idea!

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