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Fixing the Trial System; Part Deux

Welcome to the Fixing the Trial System, part two!

We had a lot of interesting discussion in the first thread and got to know a lot of your opinions and frustrations. We know what whatever is ultimately chosen is going to upset some people and make others happy. I do want to reassure everyone that changes are reversable. If we discover that whatever is changed isn't working the way it should or having a negative effect, we can always change it back and try something else.

As you can see by the new poll, we've narrowed down the options to three choices. These were the most supported options, but with a bit of a twist.

Option 1: Limit the number of dogs each person can enter into a trial to 2.
This will put a stop to "trial teams" which is the main way players create for themselves 3 sure wins in trials that run quickly, and therefore a massive influx of cash. Running trial teams is not realistic in the slightest and isn't very sporting. By forcing players to compete with each other, the game dynamic of trialing becomes more competitive and realigns Alacrity with its original vision.

Option 2: Increase the Energy Cost by trial tier.
This option will more effectively limit the number of times a dog can compete each day. The original suggestion put a hard cap on the number of trials dogs could run each day, but a player gave us this much more fair option. This will not render energy companions useless in terms of trialing, but will ultimately slow down how many trials run as dogs progress into higher trial tiers. Below is the suggested energy cost per tier:

Dogbert: 20 Energy
Scooby: 25 Energy
Odie: 30 Energy
Toto: 35 Energy
Marley: 40 Energy
Otis: 50 Energy
Gommit: 55 Energy
Snoopy: 60 Energy

Keep in mind that as you go up trial levels, prize payouts also increase.

Option 3: Both Option 1 and Option 2.
This option will both put a limit on the number of dogs a play can enter into individual trials, as well as increase energy costs per trial tier.


This will be the final round of voting before changes are implemented. We truly do value your opinions, so please don't be shy about posting them here :) Just remember to keep opinions and responses kind and courteous -- not everyone will agree with you!

Replies


With all due respect, Kaeli, being on staff does not mean you know much about the way this will affect the economy.<br /> <br /> That having been said, Evlon made some very good points. The two options listed will do little to fix the problem. I believe it will likely only make it worse.
Can you please explain that in more detail? <br /> <br /> In my opinion, TP sectioning would be a more natural way of maybe slowing down how often a dog can run as it moves up the ranks than changing energy costs or how many dogs can be entered into an event.
I will not be voting for any option that is currently on the poll.<br /> <br /> I agree with the others, TP sectioning is the best way to go.
Because, the staff have discussed them at length and we believe they are both unfair and that they will upset the economy even further.
<i>Trial tiers are not an option at this time.</i><br /> <br /> Can I ask why, Kaeli?
Just curious, Kaeli. Why aren't trial-tiers an option at the moment?
Trial TP tiers are not an option at this time. <br /> <br /> I would also like to remind everyone that this thread is to be kept <b>civil</b>. Keep your responses to each other polite or you will be banned from the thread altogether. Bickering solves absolutely nothing.
Me too, Ionic. It's one of the best ideas I've read so far.
I also support TP-sectioning. Not because I always want to win. In fact, quite the opposite, Jambers. I run my GSDs, which are mostly 1k+ in teams so that I don't "mow down" the dogs with less TP.<br /> <br /> It's either teams, in which case I make a little cash, or it goes like this: if can put them in trials with lower TP dogs already entered and win money, but cause everyone else to lose. I can put them in trials with higher TP dogs and lose, but what's the point of that? Or I can choose trials to place them in with no other dogs, but I usually do not win when I do this. Because then people can look at my dogs, see their TP, and only enter if they're higher.<br /> <br /> I support TP-sectioning and I really think that maybe hiding the dogs entered in a trial until it runs could help. That way people cannot pick and choose the trials they enter, even among the sections, and it's fair. You have a chance of landing in a trial with other dogs with higher TP, but you also have a fair chance of being the one with the highest TP, or at least placing.<br /> <br /> (that took forever to post, sorry.)
I wish the TP sectioning option had been included here. It did receive a decent amount of support in the first thread.<br /> <br /> The only real objection I keep seeing come up is the complaint that the option takes away the ability for high TP dogs to mow down low TP dogs. >.>

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