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Fixing the Trial System; Part Deux

Welcome to the Fixing the Trial System, part two!

We had a lot of interesting discussion in the first thread and got to know a lot of your opinions and frustrations. We know what whatever is ultimately chosen is going to upset some people and make others happy. I do want to reassure everyone that changes are reversable. If we discover that whatever is changed isn't working the way it should or having a negative effect, we can always change it back and try something else.

As you can see by the new poll, we've narrowed down the options to three choices. These were the most supported options, but with a bit of a twist.

Option 1: Limit the number of dogs each person can enter into a trial to 2.
This will put a stop to "trial teams" which is the main way players create for themselves 3 sure wins in trials that run quickly, and therefore a massive influx of cash. Running trial teams is not realistic in the slightest and isn't very sporting. By forcing players to compete with each other, the game dynamic of trialing becomes more competitive and realigns Alacrity with its original vision.

Option 2: Increase the Energy Cost by trial tier.
This option will more effectively limit the number of times a dog can compete each day. The original suggestion put a hard cap on the number of trials dogs could run each day, but a player gave us this much more fair option. This will not render energy companions useless in terms of trialing, but will ultimately slow down how many trials run as dogs progress into higher trial tiers. Below is the suggested energy cost per tier:

Dogbert: 20 Energy
Scooby: 25 Energy
Odie: 30 Energy
Toto: 35 Energy
Marley: 40 Energy
Otis: 50 Energy
Gommit: 55 Energy
Snoopy: 60 Energy

Keep in mind that as you go up trial levels, prize payouts also increase.

Option 3: Both Option 1 and Option 2.
This option will both put a limit on the number of dogs a play can enter into individual trials, as well as increase energy costs per trial tier.


This will be the final round of voting before changes are implemented. We truly do value your opinions, so please don't be shy about posting them here :) Just remember to keep opinions and responses kind and courteous -- not everyone will agree with you!

Replies


Low TP dogs aren't worth as much as capped ones, even if they are competing in the same levels.
Agreeing 100% with Kaitie. If capped dogs were worth the same/trialed as well as lower-TP dogs, I would NOT put the time and money into training capped dogs.
Marley is really high up there on the trial categories though. Your lower TP dogs are -not- worth capped dogs trial wise. That is how it is. I don't really know if you think lower TP dogs should be worth the same trial wise.. or what to be honest :/. Capped dogs are more expensive to train and lots of money goes into making dogs reach that cap. Why should those dogs lose against lower dogs?<br /> <br /> I am really curious as to your thought process Shroom because I really can't follow you ^^;;. So can you please explain?
People enter their dogs where they will make money, so logically you enter your dogs where there are lower dogs. Which means if you enter 2 non-capped dogs, you lose. You more or less always lose if you enter first. <br /> <br /> With the energy difference, there is at least some money to be made, even if it still screws the trials badly.
<i>"as you will almost always get 3 capped dogs to just screw you over"</i><br /> <br /> Are you implying people enter dogs in trials to "screw people over" for fun?<br /> <br /> The team-trialers are screwed if either option is chosen.
I hope everyone realizes that latest at Marley, all dogs not capped or close to are worthless if you cannot fill your own trials. as you will almost always get 3 capped dogs to just screw you over. Thus, it is about impossible for those dogs to bring back in what the cost.
just canceling them after a week isn't really fair if you limit the number of entrants and they arn't filled that can make for a lot of canceled tirals and lost energy on dogs however the energy teir is a good idea i am in support of it
<i>"why not maby charge like 10-20% to add or remove from money bank?"</i><br /> <br /> No support, users should not be punished for being able to save money.
Currently, trials which do not fill up to run are cancelled after one week and your entry fee returned.
why not maby charge like 10-20% to add or remove from money bank? i've seen other games that do this. it might help. <br /> <br /> but if you limit trial entries the some trials will never run will ala set them to auto run after some time? or do i enter a dog in a trial and a month later it's still there?<br /> <br />

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